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Great balls of Fire

A few week ago I participated in a game jam with some colleagues from our studio, Digital Kingdom. It was a great experience coming up with a concept, designing and building assets for a game in 48 hours. It reveals a lot about process and how to improve workflow. If you're interested in the game it can be played on itch: https://peche-et-tradition-1867.itch.io/great-balls-of-fire

A cover illustration done after the game Jam

A cover illustration done after the game Jam

Original concepts and game layout

Original concepts and game layout

Various mechanic sequences and model sheets

Various mechanic sequences and model sheets